ALICE IN THREE-DIMENSIONAL WONDERLAND is a digitally created 3D model translated into a virtual state of three-dimensional illusion. This degree of illusion is based on a visual simulation encoding perception through the stereoscopic 3D effect. Like Annlee of Philippe Parreno and Pierre Huyghe, Alice is a fictional character created from a 3D model database file and liberated from the realms of commercial representation. Here, Alice is nothing but a visual fantasy inherent to the narration that becomes real through conceptual appropriation. The juxtaposition of two images works like a mirror, referencing Lewis Carroll’s idea of two coexisting worlds: the real and the imaginary. The underlying significance is related to the digital three-dimensional realm that offers infinite possibilities for the creation, representation, and interpretation of nowadays reality. Is the digital realm nowadays a Wonderland? What does "to be real" mean today? This work explores the trans-physical aspect of simulated reality, which oscillates between the illusory world and the relevance of imagination.

Installation ALICE IN THREE-DIMENSIONAL WONDERLAND was exhibited for the first time during the Athens Digital Arts Festival /ADAF in 2016, in Greece.

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