SKY of the METAVERSE is a speculative visual meditation on the nature of virtual space and the shifting horizon of perception in the post-digital condition. The work engages with philosophical theories of the sublime, simulation, and posthuman embodiment to explore how digital environments reconfigure our relationship to the sky—not as a natural expanse, but as a synthetic, coded atmosphere. Drawing on Jean Baudrillard’s theory of simulation, the piece explores the sky as a hyperreal construct, no longer tethered to meteorological or cosmological truth, but instead generated through algorithmic logic and immersive aesthetics. The metaverse sky becomes a screen of desire, a projection surface for collective imagination and digital transcendence. The work also resonates with Gilbert Simondon’s notion of technogenesis, where human perception evolves in tandem with technological systems. In this context, the sky is not merely observed but co-produced through virtual architectures and affective interfaces. The viewer is invited to inhabit a posthuman gaze, one that floats between presence and abstraction, between embodied experience and synthetic immersion. Visually, the piece evokes a sense of digital sublime, echoing Kant’s idea of the sublime as that which exceeds comprehension. The virtual sky, with its fluid textures and ambient motion, gestures toward a space beyond grasp, yet one that is intimately shaped by human-coded aesthetics. It is both a threshold and a mirror, reflecting the paradox of infinite possibility within bounded systems. SKY of the METAVERSE proposes a poetic reimagining of verticality in the digital age. It asks what it means to look upward when the sky itself is no longer natural, but programmable, when transcendence is not celestial, but virtual.
Video loop 00:57 min, 2021
sky of the
metaverse



